Always feeling like you did not get enough shut eye, you have the following de-buffs:
- You have a -5 bonus to initiative.
- You are surprised, and Stunned for the first round of combat.
- You have disadvantage on Perception checks.
FLAW. This is a flaw feat. At your DM's discretion, you may take this feat at level 1. If you do, you may also gain a second feat, or increase two of your ability scores by +1 (or one by +2). If you choose to increase any scores, you cannot choose to increase any score affected by the Flaw. Some flaws can be overcome in time, with role played work towards that end. Others might be overcome by a high-level Cleric, but the cost might involve a side quest or a great amount of money.
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