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You can create one-time use tinkers, gadgets, weapons, or traps by cobbling together seemingly useless materials in the environment.

  • Intelligence +1
  • Create Item. This is an Intelligence (or Survival) check made with ADVANTAGE. DC is determined by the desired effectiveness of the creation and materials. Additional INSPIRATION may be awarded for Player provided description and explanation of the creation.
    • Basic Difficulty Class (DC) guidelines:
      • DC 5 - Distractions. 
      • DC 10 - Improvised item of standard effect (ie Improvised weapons)
      • DC 15 - Traps, Explosions, Improvised weapons that are better than expected (ie Make-shift cannons)
      • DC 20 - A contraption that will allow survival from a nigh impossible situation (ie escaping prison cells, breathing tanks)
      • DC 25 - So impossible, it's like magic
      • DC 30 - The gods must be smiling
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