You are an able physician, allowing you to perform first aid and even surgery in the midst of battle. You gain the following benefits:
• When you use a healer's kit (either in combat or to stabilize a creature), you can restore 2d4+2+a number of hit points equal to the creature's maximum number of Hit Dice. That value increases to 4d4+4 at level 5, 8d4+8 at level 10, and 10d4+20 at level 15.
• You can use a potion as an action, a bonus action, or a reaction. You can only use one potion per turn.
• You can cast the spell Cure Wounds once per short/long rest without expending a spell slot. The spell uses your Int, Wis, or Cha modifier, whichever is highest.
• You have proficiency with an herbalism kit. (If you already had proficiency, you now have expertise.) It takes you half as much time as normal to produce potions.
Previous Versions
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2/4/2022 6:51:24 AM
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Coming Soon
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