Factotum Image
Prerequisite: Prerequisites vary based on the class chosen in the Factotum table.
 

This is my adaption of MeWiseMagick's feat concept which they have at present stopped working on.  I would link to their page, but DNDBeyond doesn't like that.  Please be warned that this feat lacks polish and has not been play-tested.

You have begun dabbling in the skills and ways of another class, earning the right to ascribe its title to yourself and gaining some of their abilities.  You may take this feat multiple times.  You can only take each classes' Lesser, Standard, Greater, and Prime category once.  After taking this feat once, you can either progress the class you chose last time, gaining it's next set of abilities and features, or you choose another class and start its progression from [Lesser].  Once you have chosen a class, you cannot change it.

When first taking this feat, select any one of the classes from the list below. You must meet the requirements for that class as listed below in the final column. You gain the abilities and features from that class as listed in the [Lesser] column. Upon taking this feat again, can either select another class and gain its [Lesser] abilities and features, or you gain the abilities and features of your first chosen class as listed in the [Standard] column for the same class, the same again with next time with [Greater] abilities and features, and again with the [Prime] abilities and features. You may not select a class you have already taken levels in. The abilities granted function the same as defined in the Player's handbook.

 

Class

Lesser (1)

(Requires level 4)

Standard (3)

(Requires level 8)

Greater (6)

(Requires level 12)

Prime (10)

(Requires level 16)

Stat Requirements

Barbarian

Rage (x2)

Unarmored Defense

Rage (x3)

Rage Damage +2

Danger Sense

Primal Path

Rage (x4)

Feral Instinct

Fast Movement 10ft

Extra attack (x1)

Rage (x4)

Rage Damage +3

Persistent Rage

Primal Path feature

13 STR

Bard

Bardic Inspiration (d6)

Cantrips Known (1)

Song of Rest (d6)

Bard College

3rd level spellcaster

Bardic Inspiration (d8)

Font of Inspiration

Countercharm

5th level spellcaster

Bardic Inspiration (d10)

Bard College feature

Magical Secrets

Song of Rest (d8)

9th level spellcaster

13 CHA

Cleric

 

Cantrips Known (2)

Divine Domain

Channel Divinity (x1)

3rd level spellcaster

Divine Domain feature

Channel Divinity (x2)

Destroy Undead (CR ½)

5th level spellcaster

Divine Intervention

Destroy Undead (CR 3)

9th level spellcaster

13 WIS

Druid

Druidic

Wild Shape

Cantrips Known (1)

Druid Circle

3rd level spellcaster

Wild Shape improvement

5th level spellcaster

Wild Shape improvement

Druid Circle feature

9th level spellcaster

13 WIS

Fighter

Second Wind

Fighting Style

Martial Archetype

Action Surge (x1)

Martial Archetype feature

Indomitable

Extra attack (x1)

Martial Archetype feature

Indomitable (x2)

Extra Attack (x2)

13 STR

or

13 DEX

Monk

Martial Arts (d4)

Unarmored Defense

Unarmored Movement 10ft

Deflect Missiles

Slow Fall

Monastic Tradition

Ki (3)

Martial Arts (d6)

Stunning Strike

Evasion

Stillness of Mind

Ki-Empowered Strikes

Extra attack (x1)

Ki (6)

Martial Arts (d8)

Unarmored Movement improvement (20ft)

Diamond Soul

Ki (10)

Monastic Tradition feature

13 DEX

13 WIS

Paladin

Lay on Hands (10)

Fighting Style

Lay on Hands (20)

Divine Sense

Smite

Sacred Oath

3rd level spellcaster

Lay on Hands (30)

Aura of Protection

Extra attack (x1)

5th level spellcaster

Lay on Hands (50)

Improved Divine Smite

Cleansing Touch

Sacred Oath feature

9th level spellcaster

13 STR

13 CHA

Ranger (Revised)

Favored Enemy

Fighting Style

Natural Explorer

Primeval Awareness

Ranger Conclave

3rd level spellcaster

Greater Favored Enemy

Fleet of Foot

Ranger Conclave feature

5th level spellcaster

Vanish

Ranger Conclave feature

9th level spellcaster

13 DEX

13 WIS

Rogue

Sneak Attack (1d6)

Thieves’ Cant

Sneak Attack (2d6)

Cunning Action

Roguish Archetype

Sneak Attack (4d6)

Uncanny Dodge

Evasion

Sneak Attack (5d6)

Blindsense

Roguish Archetype feature

13 DEX

Sorcerer

 

Cantrips Known (2)

Sorcerous Origin

Font of Magic

Metamagic (2)

Sorcery Points (3)

3rd level spellcaster

Sorcerous Origin feature

Sorcery Points (6)

5th level spellcaster

Metamagic (3)

Sorcery Points (10)

9th level spellcaster

13 CHA

Warlock

 

Cantrips Known (2)

Otherworldly Patron

Pact Boon

Eldritch Invocations (2)

3rd level spellcaster

Otherworldly Patron feature

Eldritch Invocations (3)

5th level spellcaster

Eldritch Invocations (5)

9th level spellcaster

13 CHA

Wizard

Ritual Casting

Cantrips Known (2)

A 1st level ritual spell

Arcane Tradition

Arcane Recovery

3rd level spellcaster


5th level spellcaster

Arcane Tradition feature

9th level spellcaster

13 INT

 

Learning These Feats:

My intention when adapting this feat concept was build versatility at a price, thus a player would need to sacrifice ASI to gain these benefits.  DMs that want to allow their players to train to gain these feats: proceed with caution.

 

Subclasses:

When the table says that you gain a feature from your subclass, that means you gain the next feature in your subclasses’s progression.  The progression is:

  1. Subclass base (all features you gain when you choose your subclass)
  2. Next subclass feature (all features you gain at the next milestone of your subclass)
  3. Next subclass feature (all features you gain at the next milestone of your subclass) [Fighter and ranger exclusive]

Proficiencies:

Once you have taken the [Standard] feat in a class, you gain the standard proficiencies multiclassing into that class would grant you.

 

Class

Proficiencies

Barbarian

Shields, simple and martial weapons

Bard

Light armor, one skill of your choice, one musical instrument of your choice

Cleric

Light and medium armor, shields

Druid

Light and medium armor, shields (druids will not wear armor or use shields made of metal)

Fighter

Light and medium armor, shields, simple and martial weapons

Monk

Simple weapons, shortswords

Paladin

Light and medium armor, shields, simple and martial weapons

Ranger

Light and medium armor, shields, simple and martial weapons, one skill from the class's skill list

Rogue

Light armor, one skill from the class's skill list, thieves' tools

Sorcerer

—

Warlock

Light armor, simple weapons

Wizard

—

 

X level Spellcaster:

  • The meaning of this verbage is that you are an X level spellcaster in the class whose feats you have taken
  • You have the appropriate amount of spell slots for your chosen class at that level
    • This is not true if you have any caster classes outside these feats.  I have Multiclassing info below for your convenience.
  • You have the appropriate number of cantrips and spells that you can learn/prepare at that level
    • Calculations for number of spells you can prepare is the same as that class’s formula
  • Calculate your Spell Attack Bonus and Spell Save DC as outlined in your chosen classes' section in the Player's handbook.

 

Having a caster class and taking feats here for a caster class:

  • Use the Multiclass spell slot table
  • Treat your spellcaster levels here as if they are from the actual class (full value)
  • If your total spellcaster level exceeds 20, treat it as though it were 20

 

Multiclassing Information For Your Convenience:


Channel Divinity
If you already have the Channel Divinity feature and gain a level in a class that also grants the feature, you gain the Channel Divinity effects granted by that class, but getting the feature again doesn't give you an additional use of it. You gain additional uses only when you reach a class level that explicitly grants them to you.

For example, if you are a cleric 6/paladin 4, you can use Channel Divinity twice between rests because you are high enough level in the cleric class to have more uses. Whenever you use the feature, you can choose any of the Channel Divinity effects available to you from your two classes.

Extra Attack
If you gain the Extra Attack class feature from more than one class, the features don't add together. You can't make more than two attacks with this feature unless it says you do (as the fighter's version of Extra Attack does). Similarly, the warlock's eldritch invocation Thirsting Blade doesn't give you additional attacks if you also have Extra Attack.

Unarmored Defense
If you already have the Unarmored Defense feature, you can't gain it again from another class.

Spellcasting
Your capacity for spellcasting depends partly on your combined levels in all your spellcasting classes and partly on your individual levels in those classes. Once you have the spellcasting feature from more than one class, use the rules below. If you multiclass but have the spellcasting feature from only one class, you follow the rules as described in that class.

Spells Known and Prepared
You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class. If you are a ranger 4/wizard 3, for example, you know three 1st-level ranger spells based on your levels in the ranger class. As 3rd-level wizard, you know three wizard cantrips, and your spellbook contains ten wizard spells, two of which (the two you gained when you reached 3rd level as a wizard) can be 2nd-level spells.

If your Intelligence is 16, you can prepare six wizard spells from your spellbook.
Each spell you know and prepare is associated with one of your classes, and you use the spellcasting ability of that class when you cast the spell.
Similarly, a spellcasting focus, such as a holy symbol, can be used only for the spells from the class associated with that focus.
Spell Slots
You determine your available spell slots by adding together all your levels in the bard, cleric, druid, sorcerer, and wizard classes, half your levels (rounded down) in the paladin and ranger classes, and a third of your fighter or rogue levels (rounded down) if you have the Eldritch Knight or the Arcane Trickster archetypes. Use this total to determine your spell slots by consulting the Multiclass Spellcaster table.

If you have more than one spellcasting class, this table might give you spell slots of a level that is higher than the spells you know or can prepare.
You can use those slots, but only to cast your lower-level spells.
If a lower level spell that you cast, like burning hands, has an enhanced effect when cast using a higher-level slot, you can use the enhanced effect, even though you don't have any spells of that higher level.
For example, if you are the aforementioned ranger 4/wizard 3, you count as a 5th-level character when determining your spell slots: you have four 1st-level slots, three 2nd-level slots, and two 3rd-level slots. However, you don't know any 3rd-level spells, nor do you know any 2nd-level ranger spells. You can use the spell slots of those levels to cast the spells you do know and potentially enhance their effects.

Pact Magic
If you have both the spellcasting class feature and the Pact Magic class feature from the warlock class, you can use the spell slots you gain from the Pact Magic feature to cast spells you know or have prepared from classes with the spellcasting class feature, and you can use the spell slots you gain from the spellcasting class feature to cast warlock spells you know.

 

Spell Slots per Level

Level

1st

2nd

3rd

4th

5th

6th

7th

8th

9th

1

2

-

-

-

-

-

-

-

-

2

3

-

-

-

-

-

-

-

-

3

4

2

-

-

-

-

-

-

-

4

4

3

-

-

-

-

-

-

-

5

4

3

2

-

-

-

-

-

-

6

4

3

3

-

-

-

-

-

-

7

4

3

3

1

-

-

-

-

-

8

4

3

3

2

-

-

-

-

-

9

4

3

3

3

1

-

-

-

-

10

4

3

3

3

2

-

-

-

-

11

4

3

3

3

2

1

-

-

-

12

4

3

3

3

2

1

-

-

-

13

4

3

3

3

2

1

1

-

-

14

4

3

3

3

2

1

1

-

-

15

4

3

3

3

2

1

1

1

-

16

4

3

3

3

2

1

1

1

-

17

4

3

3

3

2

1

1

1

1

18

4

3

3

3

3

1

1

1

1

19

4

3

3

3

3

2

1

1

1

20

4

3

3

3

3

2

2

1

1

Previous Versions

Name Date Modified Views Adds Version Actions
3/7/2019 4:03:37 AM
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