Once per turn, as an action, you can summon forth an eldritch tentacle constructed from nether juice to attack a creature or object within 30 ft. Alternatively, you can summon the tentacle to perform any action for which you have proficiency. Maintaining the tentacle requires concentration.
The tentacle uses your spell attack modifier and deals 1d10 damage on a successful hit. As a bonus action, you may have the tentacle automatically grapple the target following a successful attack.
The tentacle has a Strength score equal to your primary spellcasting attribute (e.g. Charisma for Warlocks), an AC of 10 and 5 hit points. If destroyed, the tentacle cannot be summoned again until after a short rest.
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