Touch Of The Deep Image

As a bonus action (once per long rest), you may commune with the Deep Ones. You may roll a D12 and must choose the effect. If you do not roll a mentioned number,  nothing happens.

1: The voices of the Deep Ones become too much to handle and you take 1d12 of sanity damage every 4 hours.

4: The Deep Ones imbue you with arcane energy, adding 1d8 psychic damage for any melee attack.

6: Roll an effect from the wild magic table whenever you cast your next spell.

8: You imbue the form of a Deep One, everyone around a 15ft cube is frightened, DC 13 wisdom save.

10: The Voice From the Deep revitalizes you, regaining one spell slot of any level.

12: You gain the blessing of The Deep, which allows you to turn one miss from any attack into a critical.

 

Touch Of The Deep Image

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