PC must have a wisdom or intelligence ability score of 13 or higher to take this feat.
Gain +1 to the chosen ability score (wisdom or intelligence).
Gain proficiency in the medicine skill and the modifier will be based on the chosen ability.
If the PC is already proficient, they gain expertise in the skill.
Function
This cannot be used to heal more than 1d4 + ability modifier during combat (PC may choose to only heal 1d4 + ability modifier if they roll higher than 15).
Optional (DM's discretion): This cannot be used to heal PCs who are actively engaged in melee combat.
The range for this feat is touch.
PC must make a medicine check to determine how much they can heal (DCs may be modified at the DM's discretion).
DC 10 is the ability score modifier out of combat or can stabilize a PC at 0 hit points during combat (1 action)
DC 15 is 1d4 + ability score modifier (1 action)
DC 20 is 1d6 + ability score modifier (5 minutes)
DC 25 is 1d8 + ability score modifier (10 minutes)
+1d8 for every 5 above 25 (+10 minutes for each +1d8)
Optional (DM's discretion): Critical successes heal half a PC's hit point total (10 minutes).
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