You are adept at healing allies in the midst of combat. You gain the following benefits.
- You have proficiency in Medicine checks.
- As an action, you bandage a willing creature (you may choose yourself) and allow it regain lost hit points by expending its own hit dice at a cost of 2 to 1 (example: a creature expending 4 hit dice will be able to roll 2 of them for healing).
- As an action, you may expend 2 of your own hit dice to achieve the effect of the Spare the Dying cantrip.
You may use this feature a number of times equal to half your character level rounded up per long rest. Normal hit die recovery rules apply to all expended hit dice.
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