As an unseen blade, you gain access to powers granted by the shadow lord. These powers allow you to physically manifest shadows.
You have ten energy.
You regain two energy every round, getting a takedown on an enemy restores six energy.
Shadow shuriken: Expend 4 Energy to attack using a thrown shuriken that deals 1d6+dex damage. If someone is behind them, it hits them too. Shurikens have a 30ft range.
Shadow clones : Expend 2 energy to summon a shadow clone that cannot move , but copies everything else you do, including your shadow magic but lasts for 3 turns. You may also swap places with it. Shadow clones may only be placed where you could walk in two turns but factor all your speeds in.
Shadow slash: From level 5, you may expend 4 energy to slash in an area of effect round your character. dealing 1d6+dex damage.
Death mark : From level 6, Once per long rest as an action or reaction and with an enemy within 15 ft, you instantly dissapate and hide in the shadow realm, casting a free shadow clone where you left. At the start of your next turn you emerge and place a curse on the target. At the end of the turn after that, the curse activates and deals half of the damage you dealt whilst they were under the curse rounded up as bonus damage.
Dark lighting: From level 7, if you land three seperate instances of damage in one turn, the enemy takes an extra d12 of dark damage.
Contempt for the weak: From level 8, if an enemy is below 50% health, your normal attacks deal an extra 1d8 dark damage.
Level 9: Shadow theft: Getting a takedown on an enemy spawns a shadow clone where they were standing.
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