Documancer
Contracts have mystical power. Break my contract and I’ll use your bones for my next quill.
— Documancer’s warning
Every great Acquisitions Incorporated quest begins with a contract from Head Office — and a franchise’s documancer is most likely the one who controls and channels the power of that contract. A documancer bears the responsibility of managing each of a franchise’s quests, of ensuring that every condition of the quest is fulfilled, and of recording and sending on information vital to Head Office when the mission is complete. When creating contracts with other organizations, a documancer makes sure that the language benefits both the franchise and Acquisitions Incorporated.
As a documancer, you are respected for having the commitment and mental fortitude required to work with Head Office. You advance your franchise by using documancy for communication, insisting on recording all deals in writing, retaining records, destroying other records, and recalling vital information.
Not everyone truly appreciates the art of documancy, and only the best and brightest are chosen for this most important work. Come to think of it, I’m not sure you make the cut.
Favorite Methods to Destroy Documents
| d6 | Method |
|---|---|
| 1 | Any way you like, provided you make a copy first |
| 2 | Mimic shredder |
| 3 | Fake dragon-head incinerator |
| 4 | The bottomless hole in the basement — at least you’re pretty sure it’s bottomless |
| 5 | Feeding it to the goat out back |
| 6 | Making your coworkers eat it by slipping it into their food, piece by piece — it’s the only way to be sure |
Noteworthy Documancers: Walnut Dankgrass (“C” Team), Brynshal Flume
Essential Functions: Record information; track job and quest details within the franchise
Position Proficiency: In addition to the proficiencies noted below, you can add your proficiency bonus to an ability check to organize lore, analyze official or arcane documents, or convey a legally binding point of view.
Air Genasi Documancer (Sorcerer)
When other children borrowed her toys, Brynshal kept unnervingly robust records — duration, wear, remittance in case of loss, that kind of thing. In time, this hunger to define and make official the rhythm of daily life found its expression in documancy, a kind of mystic bureaucratic art founded by Omin Dran. Anything you put a signature to has power. And Brynshal wields that power with ease.
(The genasi can be found in Princes of the Apocalypse and the Elemental Evil Player’s Companion.)
The Documancer
| Franchise Rank | Features |
|---|---|
| 1 | Proficiencies and Starting Equipment, Gift of Words |
| 2 | Documancy Satchel, Fluent in Boss |
| 3 | Satchel of Holding, Document Flexibility |
| 4 | Scroll Humidor, Scroll Service |
Proficiencies and Starting Equipment
As a rank 1 documancer, you gain proficiency with Calligrapher's Supplies.
Head office also grants you the use of Calligrapher's Supplies (ink, a dozen sheets of parchment, and three quills), a documancy satchel for your calligrapher’s supplies, a ledger, sealing wax, copper and silver leaf, a documancer’s seal of limited authority, and a [Tooltip Not Found].
Gift of Words
At rank 1, you are fluent in the semi-arcane language of documancy. This knowledge grants you advantage on Intelligence checks to decipher codes or similar scripts. The DM might also provide you with hints whenever you try to solve a puzzle or decipher clues involving writing.
Documancy Satchel
At rank 2, your documancy satchel becomes a common magic item, allowing you to magically send and receive documents to and from Head Office through a special pouch. Your documancy satchel magically produces prewritten and signature-ready contracts at your request, covering most common contractual needs. It also occasionally produces sticky notes printed with useful information and inspirational quotes from Head Office.
Fluent in Boss
Also at rank 2, your documancer training allows you to better process Head Office communications, as well as to understand what pleases your superiors. You can cast the augury spell, with the spell’s omens of weal or woe based solely on the perspective of Head Office. (It should be noted that Head Office at times has a surprisingly high disregard for potential woe to its employees.) Once you use this feature, you cannot use it again until dawn seven days later.
Satchel of Holding
At rank 3, your documancy satchel gains additional features and becomes an uncommon magic item. One of the satchel’s pouches now functions as a bag of holding.
Additionally, you can use an action to draw forth from the documancy satchela spell scroll of comprehend languages. The scroll vanishes when used, or ten minutes after it appears. This property of the bag can’t be used again until the next dawn.
Document Flexibility
Also at rank 3, you gain proficiency with a forgery kit. One such kit (containing several different types of ink, a variety of parchments and papers, several quills, seals and sealing wax, gold and silver leaf, and small tools to sculpt melted wax to mimic a seal) is always contained within the extradimensional space of your documancy satchel.
Why Be a Documancer?
| d8 | Reason |
|---|---|
| 1 | You heard a rumor once that signing a contract with your off hand is technically nonbinding, and you’re desperate to see if it’s true. For reasons. |
| 2 | All businesses have their ups and downs, but there’s always money to be made from “processing fees.” |
| 3 | You have a habit of always being clear about what you’ve promised, but never saying when you’ll do it. |
| 4 | You love doing decorative scrollwork on documents, knowing that’s the best place to hide the fine print. |
| 5 | As a child, you learned to cross your fingers behind your back when making a promise. Now you yearn to make that legally binding. |
| 6 | Your habit of screaming, “No take backs!” after any group decision seemed to suggest your true calling. |
| 7 | You believe that language is an art, not a science. Who’s to say what is or isn’t a “real” word? |
| 8 | The smell of old parchment makes you giddy. |
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