Documancer - Rank 1 Image

Documancer

Contracts have mystical power. Break my contract and I’ll use your bones for my next quill.

— Documancer’s warning

Every great Acquisitions Incorporated quest begins with a contract from Head Office — and a franchise’s documancer is most likely the one who controls and channels the power of that contract. A documancer bears the responsibility of managing each of a franchise’s quests, of ensuring that every condition of the quest is fulfilled, and of recording and sending on information vital to Head Office when the mission is complete. When creating contracts with other organizations, a documancer makes sure that the language benefits both the franchise and Acquisitions Incorporated.

As a documancer, you are respected for having the commitment and mental fortitude required to work with Head Office. You advance your franchise by using documancy for communication, insisting on recording all deals in writing, retaining records, destroying other records, and recalling vital information.

Not everyone truly appreciates the art of documancy, and only the best and brightest are chosen for this most important work. Come to think of it, I’m not sure you make the cut.

 

Favorite Methods to Destroy Documents

d6 Method
1 Any way you like, provided you make a copy first
2 Mimic shredder
3 Fake dragon-head incinerator
4 The bottomless hole in the basement — at least you’re pretty sure it’s bottomless
5 Feeding it to the goat out back
6 Making your coworkers eat it by slipping it into their food, piece by piece — it’s the only way to be sure

 

Noteworthy Documancers: Walnut Dankgrass (“C” Team), Brynshal Flume

Essential Functions: Record information; track job and quest details within the franchise

Position Proficiency: In addition to the proficiencies noted below, you can add your proficiency bonus to an ability check to organize lore, analyze official or arcane documents, or convey a legally binding point of view.

Air Genasi Documancer (Sorcerer)

When other children borrowed her toys, Brynshal kept unnervingly robust records — duration, wear, remittance in case of loss, that kind of thing. In time, this hunger to define and make official the rhythm of daily life found its expression in documancy, a kind of mystic bureaucratic art founded by Omin Dran. Anything you put a signature to has power. And Brynshal wields that power with ease.

(The genasi can be found in Princes of the Apocalypse and the Elemental Evil Player’s Companion.)

 

The Documancer

Franchise Rank Features
1 Proficiencies and Starting Equipment, Gift of Words
2 Documancy Satchel, Fluent in Boss
3 Satchel of Holding, Document Flexibility
4 Scroll Humidor, Scroll Service

Proficiencies and Starting Equipment

As a rank 1 documancer, you gain proficiency with Calligrapher's Supplies.

Head office also grants you the use of Calligrapher's Supplies (ink, a dozen sheets of parchment, and three quills), a documancy satchel for your calligrapher’s supplies, a ledger, sealing wax, copper and silver leaf, a documancer’s seal of limited authority, and a [Tooltip Not Found].

Gift of Words

At rank 1, you are fluent in the semi-arcane language of documancy. This knowledge grants you advantage on Intelligence checks to decipher codes or similar scripts. The DM might also provide you with hints whenever you try to solve a puzzle or decipher clues involving writing.

 

Why Be a Documancer?

d8 Reason
1 You heard a rumor once that signing a contract with your off hand is technically nonbinding, and you’re desperate to see if it’s true. For reasons.
2 All businesses have their ups and downs, but there’s always money to be made from “processing fees.”
3 You have a habit of always being clear about what you’ve promised, but never saying when you’ll do it.
4 You love doing decorative scrollwork on documents, knowing that’s the best place to hide the fine print.
5 As a child, you learned to cross your fingers behind your back when making a promise. Now you yearn to make that legally binding.
6 Your habit of screaming, “No take backs!” after any group decision seemed to suggest your true calling.
7 You believe that language is an art, not a science. Who’s to say what is or isn’t a “real” word?
8 The smell of old parchment makes you giddy.

 

Documancer - Rank 1 Image

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