You may use your divine might to attempt to break the negative effects of charms and negative conditions on your allies. As an action, you may expend your Channel Divinity usage to allow all allies within 30ft of you an additional saving throw against any spell or affect that's causing them to be under a negative condition. If they succeed, then the effect ends immediately.
For example, if an ally were under the effects of a Blindness spell, you could use this feature to grant them an immediate additional saving throw for a chance to break free from the blinded condition. Or if all your allies were under the effects of a fear condition, you could use this feature to grant them a chance to break free and clear their minds.
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