As a skilled craftsman of traps and other guerilla tactics, you gain the following benefits:
- You gain proficiency with Thieves' Tools and Poisoner's Kit.
- Traps you set that deal damage do an extra 2d6 + your proficiency bonus of damage of their type. These can be anything from pitfall traps with spikes, tripwires with a swinging rock, a Hunting Trap, to distant crossbow bolts fired from a tripwire.
- You can apply poisons to your traps that deal piercing or slashing damage. When you do so, the poison lasts 1d4 hours.
- You have advantage when performing a Dexterity (Sleight of Hand) check to hide a trigger and/or trap.
Previous Versions
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12/25/2021 5:13:04 AM
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66
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3
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Coming Soon
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