Due to advanced training in within the Brotherhood of Magic, you have become familiar with travel between both the prime world of original existence, and that of outer worlds planar walking. As a result, you can use the Plane-Shift and Teleportation spell for free, Number of times equal to one's proficiency bonus and Int. modifier per long rest. Work with your DM to figure out how your character came upon this feat. Are they a part of a race which has the ability to world walk naturally? Was it the result of some experiment gone horribly wrong? Do they inherit the trait from their family or training through the Brotherhood's school of magic? Perhaps developed innate ability. However, this feat's origin will give of a aura of intense magic as one casting Detect Magic for some, those within the Realm themselves with great power sense such arcane presence like a beacon, not knowing your exact location, but sense as they become closer to the source. The number of individuals able to join the Master Origin is equal to the Int. modifier and Caster Level, for example Int. modifier of +3 and a Level 6 caster would allow up to 9 pesons to travel through the portal that includes the caster, so caster plus an additional 8 others. Attempts to using this feat more than the daily alotment will incur points of exhuastion, as well as attempts to have more than the allowed number of traveler to pass through the portal, and run the risk of the indivbidual to appear separately throughtout the realm of planes which can prove to be most dangerous.
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