As a bonus action, you can imbue a spell from your cantrip list into an arrow you are holding. You cast the cantrip as normal, but the spell effect does not occur until the arrow hits a "called shot" target. The arrow holds the spell until the end of your next long rest or until it is used in an attack that hits.
Called shot increases the AC of the Target. Chest +0; Arms/wings/appendages, hand, head, leg, neck, vitals/groin +2; Heart, Eye, Ear +4
When the imbued arrow hits the target it does the cantrip damage or effect plus the arrow damage as normal. if the imbued arrow is an area of effect, a creature does not need to be named for the spell to hit but if the spell has a save DC it is decreased by 1 for every 5ft away from the nearest enemy.
Max of 3 arrows imbued at one time.
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