Prerequisite: No other Arcarum Pacts, Not being The Hermit, No other characters being or holding a pact with The Hermit
You have formed a pact with the Arcarum Beast known as The Hermit, granting you the following benefits:
- Increase your Wisdom score by 1, to a maximum of 20.
- You learn the Sanctuary spell. You can cast it without expending a spell slot. Once you cast it this way, you can’t cast it this way again until you finish a long rest. You can also cast it using spell slots you have of the appropriate level. Its spellcasting ability is Wisdom.
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When a creature would move within 10 feet of you, you can use your reaction to have it make a Charisma saving throw. The DC is 8 + your Wisdom modifier + your Proficiency bonus. On a failure, it cannot move within 10 feet of you this turn. This feature can be used a number of times equal to your proficiency bonus, and all expended uses are restored when you finish a long rest.
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