Choose two damage types from the list; Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant, and Thunder.
You have spent most of your life Mastering two elemental damage types.
-Spells you cast that deal damage of the chosen types ignore Resistance and treat Immunity as Resistance.
-Whenever you roll damage for a spell that deals damage of the chosen types, any roll that is lower than your Spellcasting Ability Modifier becomes equal to your Spellcasting Ability Modifier. Ex: A Wizard with an Intelligence modifier of +4 can replace any dice roll of 3 or lower with a 4.
-You lose the ability to cast any spells that deal damage of a type not chosen for this feat. Note: This has no effect on spells that deal Bludgeoning, Piercing, or Slashing damage.
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