Prerequisite: Requires a Wisdom score of 13 or higher
You have become so nervous that you've become hyper aware of everything around you, even to things that aren't actually there.
--You gain a +5 bonus to initiative.
--You gain advantage on resisted Wisdom checks against Charisma (Deception), (Persuasion) or Dexterity (Sleight of Hand) checks.
--You are immune to the charmed condition.
Because of your anxiousness, you find it difficult to sleep at night (long rest). Roll a d20. On a 9 or less, you do not sleep (aka you do not gain the benefits of a long rest) and gain a point of exhaustion. Finishing a long rest will decrease your level of exhaustion by 1 point. If you are unable to rest and gain 6 levels of exhaustion, you will die.