Herbalist(Reskinned Chef) Image

Time studying plants and their healing properties has paid off, giving you the following benefits:

  • You get proficiency with the herbalism kit, if you don't already have it
  • Increase your Constitution or Wisdom score by 1, to a maximum of 20.
  • As part of a short rest, you can tend to wounds with plants you found on your travels, provided you have ingredients and herbalism kit on hand. You can prepare enough for a number of creatures equal to 4 + your proficiency bonus. At the end of the short rest, any creature who is tended to and spends one or more Hit Dice to regain hit points regains an extra 1d8 hit points.
  • With one hour of work or when you finish a long rest, you can prepare a number of herbal infusions equal to your proficiency bonus. These special beverages last 8 hours after being made. A creature can use a bonus action to drink one of those infusions to gain temporary hit points equal to your proficiency bonus.
Herbalist(Reskinned Chef) Image

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