"Paragon" actions would be traditionally good, heroic, and compassionate
"Renegade" actions typically involve bad, ruthless, or simply apathetic behavior
When the affected player or the DM wants to, or thinks it fits the situation, they roll a die of fate. The total is tracked for all the rolls and the total determines if you are paragon or renegade. At 0 you are neutral at -1 and below you are renegade, at 1 and above you are paragon. The more you lean towards either end the more you act in accordance with it. Example at -10 renegade you do not value any life and will kill without remorse anyone that irks you.
Renegade Perks
-1 Advantage on Intimidation.
-5 Once per turn if you would deal damage, you deal an additional die of damage of that type.
-10 If you kill an enemy with a crit you gain an additional action. (or may cast another leveled spell)
Paragon Perks
+1 Advantage on Persuasion
+5 Once per Combat, you may half damage you take from one attack.
+10 Once per Combat, you may make a crit hit against you a normal hit instead.
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