Prerequisite: Requires a Dexterity score of 13 or higher.
Your ability to throw weapons in combat has become without equal. Your technique extends to all weapons possessing the thrown property. You gain the following benefits:
- Your attacks made with weapons possessing the thrown property ignore half cover and three-quarters cover when thrown.
- Attacking at long range does not impose disadvantage on your weapon attack rolls with weapons possessing the thrown property.
- Being within 5 feet of a hostile creature does not impose disadvantage on your ranged attacks with melee or ranged weapons possessing the thrown property.
- Before you make a ranged attack with a weapon possessing the thrown property that you are proficient with, you can choose to take a -2 penalty to the attack roll. If the attack hits, you add +4 to the attack’s damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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4/24/2019 12:05:21 AM
|
1590
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78
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3.5
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Coming Soon
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4/24/2019 12:18:12 AM
|
757
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0
|
4
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Coming Soon
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|
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3/14/2020 11:34:53 PM
|
1005
|
15
|
4
|
Coming Soon
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|
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11/20/2020 1:57:05 AM
|
1026
|
16
|
3
|
Coming Soon
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|
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2/23/2021 1:08:34 AM
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1047
|
2
|
5
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Coming Soon
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|
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12/7/2021 8:08:33 PM
|
1090
|
13
|
5
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Coming Soon
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|
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1/9/2022 9:38:43 PM
|
1093
|
0
|
6
|
Coming Soon
|
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Posted Jan 9, 2022I had to create a new version of this feat that was slightly weaker than the last version due to the new Tasha's Cauldron of Everything Thrown fighting style that adds +2 to damage to every thrown weapon hit for a total of +8 damage. Now, I also created the Versatile Weapon Master feat (found on this web site) that allows for -4 to hit and +8 to damage. The Greatsword should be doing more damage with the Great Weapon Master feat than a Versatile weapon with Versatile weapon Master (shorter weapon has less momentum on the swing). And Thrown Weapons should be doing less damage than Versatile weapons. With the new fighting style and its availability as a feat, thrown weapons would be matching the Versatile weapon damage bonus with a lower to hit penalty. This new version of the feat corrects the imbalance becoming a -2 to hit, +4 to damage for a total of +6 with the fighting style.