Fighting Initiate: Superior Technique Image

You learn one maneuver of your choice from among those available to the Battle Master archetype. If a maneuver you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).

You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.

Note: This feat exists to fix a known bug. When Superior Technique is selected thru the default Fighting Initiate option, you can't select a maneuver or track its usage. Unfortunately if I link to the issue, the feat cannot be published because it contains an "external link," but you can search for "TASHA’S CAULDRON of EVERYTHING - Issues and Support Thread" in the D&D Beyond Forums and look for Post #37.

This feat works correctly with Martial Adept, meaning that if you select options from within Martial Adept, those choices are not presented to you as duplicates via this feat.

Fighting Initiate: Superior Technique Image

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