You've harnessed the energies of the departed, binding their will into a simulacrum, allowing for you to forge prosthetics out of wild, ethereal energy.
You can summon a phantom prosthetic into being at will, appearing as a shifting mass of translucent energy in the rough approximation of whatever limb it's mimicking. When conjured in this way, the arm will pick up any tiny unattended debris or objects around you, (loose stones, parchment, etc...), and bring it into the area of the arm.
As a bonus action, you can drop everything within the phantom limb, allowing it to shift completely into the Ethereal Plane for 1 minute. While your limb is on the Ethereal Plane, it can phase through any solid objects you choose. This effect requires you to concentrate on it, and can only be done once per short rest.
If you perform an Unarmed Strike with this limb, you are considered proficient, and the strike deals Force Damage instead of bludgeoning.
Additionally, as an action, you can supercharge the limb with wild energy, and perform an Unarmed Strike. This Strike Deals 1d8 Force Damage, and forces a Wild Magic Surge, centered on your target on a hit. If you roll a 20 on the attack roll, roll 2 surges, and choose one.
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