Gain a second chance upon going down in combat and gain 2d10 HP can be used at any time in combat when downed.
Gain proficiency in Medicine and Herbalism Kit.
At higher levels: At 10th level you have to roll 2d12 for HP instead.
Gain a second chance upon going down in combat and gain 2d10 HP can be used at any time in combat when downed.
Gain proficiency in Medicine and Herbalism Kit.
At higher levels: At 10th level you have to roll 2d12 for HP instead.
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