Your ability to commune with the universe around you and wield powerful magics has had an effect on your skills as an alchemist. Once per Session, you may invoke 2 spells of your choice between the selection below. These spells take on liquid form and are contained within vials you can carry around with you. If the spell is an attack, curse, or debuff or is intended for an ally, throw it the specific individual within range (30ft) and after rolling to hit (+2) commence with the effect/attack ignoring the spell saves of the individual in question.
If the spell is intended for yourself, drink it. The duration of this will last for 1 round regardless of what the spells normal duration would be.
Regardless of spell, Choosing to invoke it in this way does not take away from, remove, or have any effect to available spell slots.
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