Prerequisite: Requires a Charisma score of 15 or higher
You cause a distraction by being noisy and flashy
- Any creature within 60 ft of you that can see or hear you must make a Wisdom save (DC = CHA (Performance) check)
- Creatures who fail the save turn towards you and have disadvantage on all perception checks not directed at you
- You may use your reaction to provoke a creature within melee distance to attack you instead of another target
- The attack has disadvantage to hit
- If the attack still hits, the creature may roll an additional damage die
- Twice per long rest you may use your reaction to distract a specific enemy, roll 1d6 and subtract it from one creature's attack roll, ability check, or saving throw
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