As an action, you may jump to a different plane.
Roll a DC10 Constitution saving throw. On a success, you arrive on the correct plane. On a success of DC15 or greater, you arrive at a location of your choosing on that plane.
A character guiding you gives you a +5 bonus and a going to a plane you have visited before gives you a +8 bonus.
On a success of DC20 or greater you can appear next to a specific person on that plane.
You may go to your home plane without making a check.
Planeswalking anywhere after your first time in a day gives you 1 level of exhaustion.
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