Prerequisite: Requires a strenght score of 16 or higher
- You gain a +1 bonus to attack rolls you make with the weapon.
- On a critical hit you can impale the creature with your weapon; While impaled the creature is considered restrained; while you have a impaled creature on your weapon every attack against creatures that are not the impaled creature have disadvantage; When you move, you can drag or carry the impaled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you; Also you can only impale one creature at each time. A impaled creature can use its action to escape. To do so, it must succeed on a Strength (Athletics) check contested by your Strength (Athletics) check.
- When you take the attack action, you can forgo all of your attacks to swing your weapon a large arch, hitting multiple enemies. Every creature in a 10-foot radius must make a Dexterity saving throw (DC 8 + your proficiency bonus + your Strength modifier). On a failed save, each creature in the area take your weapon damage. This feature can be used a number of times equals to twice your proficency, it recharges in a short o long rest
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