Softblade Image

This Armor is made of a shimmering silver liquid, just like quicksilver. The Armor covers the whole body of the wearer and forms a helmet, when its owner is in danger or in combat. Upon attunement, the wearer can change the form and color of the Armor to emulate any kind of clothing until the armor judges the situation as dangerous and reverts to its skintight silvery form. You can feel the change and try to oppose it. A successful DC 13 constitution save forces the Armor into the form that you choose.

As soon as you touch the liquid that forms this Armor, you fall into unconsciousness for 1d12 hours. While unconscious, the liquid starts to bond with your body and becomes visible within the last hour of unconsciousness. The progress can be halted by a greater restoration or a wish spell, expelling the liquid. When the bonding process is completed, you are attuned to the Item and gain the Softblade feat.

The Armor has 8 charges. You can change the Armor's form as a bonus action. The limits of the form changing capabilities has to be determined by the DM.

You can expend one charge and cast the Spider Climb through the armor.

The Armor can from any form of melee weapon you select, you are proficient with that weapon. The attack modifier is either the weapon's required modifier or your constitution modifier plus your proficiency bonus. At the DM's discretion, the Armor can also form into any number of tools

Cursed. The wearer can not take off the Armor and has to feed Stormlight to it equal to 5 GP the crystals are drained but not destroyed. If not feed, the wearer takes one level of exhaustion. All levels of exhaustion are gone as soon as the Armor is feed 5GP of stormlight for each level of exhaustion. While attuned to the artifact, you must eat and drink six times the normal amount each day. The Curse can only be lifted using a wish.

Softblade Image

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