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Prerequisite: Requires a intelligent score of 13 or higher Requires a wisdom score of 13 or higher
 

You have spend a fair bit of time studying all manner of creatures and has begun to understand how to creature things far more deadly than a simple zombie. Once per long rest, you may make a medicine check DC(10+CR) to graft piece of corpses onto another corpse. The Gm is allowed to tell him what grafted part adds towards his creation. In addition he can turn any living creature CR half his wizard level (rounded down) into zombies or skeletons using a animated dead spell.

You are experienced in the creatures you grew up with and those you read about, but due to different regions and areas there are many alternative creature within known creatures. You can make a nature check DC(10+CR) to determine what creature/s you are looking at.  

You gain the (wis) medicine and (int) nature skill, if you are not already proficient in these skills.  

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