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Familiar bound - bound to wooden donkey named Smash Mouth with 1D4 for damage

Special ability - when threatened it freezes time, the one its bound to can watch it move while its in there line of sight when its active.

if a 1 is rolled - instead of doing 1 damage it freezes its self for 1 rounds of combat.

if a 2 is rolled - Freeze a random person(friend or foe), decided by DM rolling a dice.

if a 3 is rolled - roll 1D6 then with whatever it lands on you then roll that many D4's and so that amount of damage. (the D4's used this way can not use the abilities of the dice).

if a 4 is rolled (Lv.5 needed) - switches its D4 and its special abilities with its master's D20 for 10 minutes.

[D20] if a 10 is rolled - reverts one character back to 100% health and mana (or whatever those encapsulate).

[D20] if a 15 is rolled - the parties next bit of damage they deal is cut in half.

[D20] if a 20 is rolled - the entire party gets restored as if they had a long rest

Smash Mouth Image

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