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Prerequisite: Requires a Charisma Score of 13 or higher.
 

Your wrath is feared by those under your command. You can attempt to motivate any crew you are commanding or instructing. Make an Intimidation Check to threaten your crew into action, DC = ((#of people)÷2). + 3. If the group is smaller than 10, do not divide. If any of the target group were Player Characters than those PC's count as 2 people when rolling. On a successful roll the target group gains 1d6 of Inspiration. If one or more of the target were Player Characters, those PC's must make a Charisma Save, DC 8, on a fail they gain 1d6 of Inspiration.

If you already have Proficiency in Intimidation when this feat is acquired then or have past experience in commanding a crew then you can treat the Intimidation Check as if you have Expertise.

This feat can be used once per long rest.

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