This feat is an attempt to adjust the Great Weapon Master feat so it scales as you level. At level 1 it's not as OP as the original, but it still gives you extra damage. It also lets your character determine how much risk/reward they want to make, though most will probably use the maximum values.
You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:
- On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.
- Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a penalty to the attack roll of up to your proficiency bonus. If the attack hits, you add double the penalty amount to the attack's damage.
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