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Your Charisma score increases to a maximum of 20.

As a bonus action, you force a creature within 30ft. of you to make a Wisdom saving throw. The DC is equal to 8 + your proficiency bonus + your Charisma modifier. On a failed save, the target becomes frightened of you for 10 minutes. During this time, you have advantage on Charisma (Intimidation) checks against the target, but they are allowed to willingly move closer to you. On a successful save, the target is not frightened. You can use this feature a number of times equal to half your proficiency bonus (rounded down) and regain any expended uses of it at the end of a long rest.

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