Whether from a disease, bad genetics, or a curse your bones just break more easily than your peers, you become vulnerable to bludgeoning damage and when taking fall damage the damage roll cannot be a 1.
FLAW. This is a flaw feat. At your DM's discretion, you may take this feat at level 1. If you do, you may also gain a second feat, or increase two of your ability scores by +1 (or one by +2). If you choose to increase any scores, you cannot choose to increase any score affected by the Flaw. Some flaws can be overcome in time, with role played work towards that end. Others might be overcome by a high-level Cleric, but the cost might involve a side quest or a great amount of money.
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