Prerequisite: Must have a Dexterity of 16
You have mastered the esoteric nature of fighting with bombs (See pages 267-268 of the Dungeon Master's Guide), gaining the following benefits:
- You can light and throw a bomb as if it was a ranged weapon with the one-handed property. This enables you to throw multiple bombs in one turn if you have Extra Attack, or a similar feature.
- A bomb you throw has a DC equal to 8 + your proficiency modifier + your Strength modifier or your Dexterity modifier, whichever is higher (minimum 12).
- You are skilled in crafting your own explosives. With access to appropriate tools, you can build a bomb in 1 hour by using a powder horn of gunpowder, or similar materials that cost 35 gp.
- When you make a Dexterity saving throw against a bomb, you take half damage if you fail the saving throw, and take no damage if you succeed.
Feat Ability: At level 4 you gain the ability to attack with a bomb in your fist using the Flurry of Blows ability. After attacking with 1 unarmed strike you may then use your 2 flurry of blows attack to use 1 bomb punch. At levels 8, 12, 16, & 20 you can hold 1 additional explosive seed per level alongside the bomb.
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