Using a magical bond based from the roll you play in this world, you can touch a friendly creature and create a bond with them.
You can give temporary hit points to friendly creatures from your own hit point pool, and can only regain them via normal healing processes- spells or a long rest. Secondly, beginning at 4th level, if a party member within 15 feet of you takes damage, you can take a D6 hit points out of the damage. (1D6 for every two levels after 4) You have an option to add those damage points to an attack that you make within that round. If you don’t succeed on an attack or chose not to make one, you take the damage points out of your own hit point pool.
Comments