You begin to take on characteristics of your patron’s kind. You now have resistance to damage types determined by your patron’s kind: Thunder and Lightning (Djinni).
In addition, starting at 6 level, your body becomes imbued by lightning, which impetuously lashes out at everything that offends you or your patron.
If a creature ends their turn within 10 feet of you or strikes you with a melee attack, you can use your reaction to use the spell Call Lighting and deal 3d8 Lighting Damage to them. The opponent must make on a Dexterity Saving Throw. It takes full damage on a failed save, or half as much damage on a successful one. You can cast this spell without expending a spell slot. Once you cast this spell in this way you can’t cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level.
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