You have discovered the secret properties of certain mushrooms that have blown your mind. During a long rest you can consume a special mushroom, or guide a willing participant to do so. The participant must make a Wisdom ability check of 12, if the participant is you then you have advantage on the check. On success roll on the Good Trip table and on failure roll on the Bad Trip table to determine the effect, which lasts until your next long rest.
Good Trip
- Gain immunity to one condition of your choice
- Gain a point of inspiration
- Gain 10 temporary HP
- You gain your choice of blindsight, tremorsense or truesight with a range of 30 feet
- You can speak one additional language of your choice
- Gain a 1D8 that can be added to one ability check, attack roll, or saving throw
Bad Trip
- You become blinded
- You become deafened
- You become frightened of the sun and moon
- You become frightened of the next person you meet for the first time
- You become poisoned
- Your walking speed is reduced by half
Comments