Weaponsmithing
After spending time learning and understanding this new technology of firearms, you add augmentations to ranged weapons, which take an amount of time and gold (for the resources to do so) to augment. You can add up to three augmentations to a weapon at any given time, even though there are weapons in the world with more than three augmentations. These augmentations can be removed from any weapon in half the displayed time at no cost. The augmentations are as follows:
|
Level/Time Required |
Augmentation |
Description |
Cost (gp) |
|
1/ 1 hour |
Quick Reload |
Firearms only- reload weapon as a free action, instead of a bonus action. Not compatible with Revolver or Magazine. |
150 |
|
|
Iron sights |
All but bows- forgo movement to add their Wisdom modifier to their attack roll with the weapon. Not compatible with Scope. |
100 |
|
|
Strummsten bolts |
Bows and Crossbows only- coats bolts and arrows in Strummsten, dealing an extra 1d4 force damage on a hit. |
250 |
|
|
Bayonnet |
Rifles and Blunderbusses only- adds a blade to the end of the weapon, giving the option to use it as a melee weapon. Deals 1d6 piercing damage, plus your strength modifier on a hit. Not compatible with Gunblade. |
125 |
|
6/ 3 hours |
Revolver |
Pistols and Rifles only- can fire up to six times before reloading. Not compatible with Quick Reload or Magazine. |
650 |
|
|
Explosive Rounds |
Firearms only- coats the bullet in Strummsten, dealing an extra 1d6 fire damage and 1d6 force damage on a successful hit. |
750 |
|
|
Semi-Auto Action |
Pistols and Rifles only- Raises the number of attacks made with the attack action when using this weapon by 1 (2 attacks become 3, for example), . Requires the Revolver or Magazine augmentation. Not compatible with Automatic Action. |
850 |
|
|
Scope |
Pistols, Rifles, and Crossbows only- Can attack at long range without taking disadvantage. Not compatible with Iron Sights. |
1,100 |
|
|
All-around Lv.1 |
Adds a +1 to all attacks and damage rolls. All attacks made with this weapon are considered magical in regards to overcoming resistances. |
1,500 |
|
10/ 5 hours |
Magazine |
Pistols and Rifles only- Can fire 12 times before reloading, and you can reload as a free action. Not compatible with Revolver or Quick Reload. |
5,000 |
|
|
Ever-Greased Action |
No longer jams on a natural 1. Makes the weapon damage magical in terms of overcoming resistances. |
7,500 |
|
|
Double-barrel |
Blunderbusses only- Can fire twice before reloading. Can reload as a bonus action. |
6,000 |
|
|
Arrow-preserving |
Bows and Crossbows only- Can recover all arrows and bolts after combat, rather than the standard half. |
3,000 |
|
|
Propulsion Assistance |
Adds 1d6 force damage for each level of the All-around augmentation. |
5,000 |
|
|
All-around Lv.2 |
Adds a +2 to all attacks and damage rolls. All attacks made with this weapon are considered magical in regards to overcoming resistances. Requires and overrides All-around Lv.1 for this upgrade. |
8,000 |
|
13/ 8 hours |
Elemental Charge |
When augmented, choose an elemental damage type- the weapon’s standard damage (before augmentations) gains a damage die (1d6 becomes 2d6, for example), and the damage type is changed to the chosen elemental damage type. |
11,000 |
|
|
Automatic Action |
Increases the number of possible attacks made with the attack action by 3 (2 attacks become 5, for example), but attacks made after the first suffer a -1 attack penalty for each attack before it (the 4th attack gets a -3, for example). Not compatible with Semi-Auto Action. |
14,000 |
|
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Shotgun |
Blunderbusses only- Can fire six times before reloading. The attack’s total damage increases by 4d6 fire damage. |
18,000 |
|
|
Gunblade |
Can fuse with a metal weapon of your choice, and can be used as both. Melee attacks receive the benefits of the All-Around, Elemental Charge, and Propulsion Assistance Augmentations (if the gun is augmented with them). Not compatible with Bayonet. |
40,000 |
|
|
All-around Lv.3 |
Adds a +3 to all attacks and damage rolls. All attacks made with this weapon are considered magical in regards to overcoming resistances. Requires and overrides All-around Lv.2 for this upgrade. |
60,000 |
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