The user is capable of copying any quirks that aren't too far above their level, In addition to copying and combining other abilities, the user is capable of detecting and sensing intensities of auras given off by abilities and amplifying any of the abilities the user copies. However, the number of quirks they can copy appears to be finite
Usage
- Ability Replication: By sampling the aura of another active quirk user, users of Quirk Manipulation are capable of mirroring another ability and use all techniques associated with said ability. The more complex the ability, the more difficult it will be to imitate.
- Multi-Power Usage: Whenever users of Quirk Manipulation copy multiple abilities, they are capable of using them simultaneously. However, there appears to be a limit to this.
- Quirk Combining: Users of Quirk Manipulation can combine attributes of multiple abilities to create powerful attacks.
- Aura Reading: Thanks to his ability's passive effect, user can naturally sense auras from activated quirks. Not only can the user, use this passive without activating his ability, but he can also detect the intensity of auras and even sense those using their ability for stealth purposes.
- Ability Amping: By altering the aura flow within his body, John can increase the intensity of a copied quirk. This allows the user to have access to a boosted version of the copied quirk and grants them more destructive power overall.
Strengths and Limitations
Weakness
- Despite the versatility and nigh-unlimited potential Quirk Manipulation possesses, Quirk Manipulation users at least require another quirk to be active in order to sample another's Quirk and requires the Quirk Manipulation user to possess knowledge over quirk fundamentals to maximize their power; Quirk Manipulation users cannot copy quirks via passives alone. Any quirks used outside of Quirk Manipulation's sensory range cannot be sensed nor copied. At their weakest, the users of Quirk Manipulation are essentially quirkless until a quirk is available to be copied. It is also shown that users attain the downsides of copied quirks. In addition to copying quirks, Quirk Manipulation copies the stats of the quirk’s original user as well, making the user's stats entirely dependent on who they copy their quirks from.
- All copied quirks are also temporary and when deactivating their own quirk, the user will lose all copied quirk; There are also quirks that are implied to not be copy-able due to the lack of physical feedback such as NightEye's foresight. and there also appears to be a limit on how many quirks that a user can copy; implying that the user can only copy four quirks at a time, or cannot copy as many high-leveled quirks. Furthermore, it is also implied that the user cannot simply discard a quirk in order to copy a new one to replace it; to remove any copied quirks, the user must deactivate their own quirk, discarding all copied quirks.
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