The user goes into a Rage-like state
Curse – could make the bloodlust potentially reversible in the future. Removing the Bloodlust could return me from Evil to Neutral upon receiving my soul again
• **Acquiring Bloodlust required me to give up my soul, which made me Evil
- I can choose to take 2 actions to enter Bloodlust
- Every time I take damage (in and out of combat) I have to roll to enter Bloodlust.
• Percentage dice roll – 20% and lower activates Bloodlust. Every check increases the threshold by 10%
- During Bloodlust, I gain Bloodlust damage on all attacks and gain advantage on attack rolls. Attackers have advantage on attacks against me.
• 1-5: 1d6 (Controlled -2)
• 6-10: 2d6 (Controlled -2)
• 11-15: 2d8 (Controlled -2)
• 16-20: 2d10 (Controlled -2)
-(frenzied) Bloodlust lasts for a duration of 30 seconds (5 turns), Upon coming out of Bloodlust, I gain 1 level of exhaustion.
- I can be grappled during combat to prevent me from attacking teammates if need be
- If a player does not do or take damage in a round of combat there is a 20% and lower chance Bloodlust deactivates. Every check increases the threshold by 10%
- You get a -2 to any intelligence-based rolls
- When in bloodlust you cannot cast any spells
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