Being an adventurer allows you to develop several skills that you can call your own. Most oftentimes, those skills pertain towards the decapitation of heads or the slinging of spells, rather than anything concrete. You've decided that it's time to focus upon those barely used skills of yours, to develop them further such that you become better than you already are. You've honed your body and mind to develop these skills to the penultimate that you can go with them, either increasing your portfolio in new interesting ways, or advancing the things you already know fully well how to do in order to become a savant in those skills. In this fashion, you can perform Wondrous Works regarding them.
This feat lets you to do the following:
Double the modifiers of two skills, in the same manner as a Rogue's Expertise, or allows you to develop two new skills within the skill list allowed by your DM.
Depending on your choices in the previous benefit, raise those skill's associated stat score by one.
Raise your WIS by one.
Gain access to the Wondrous Works ability. (Described Below)
Wondrous Works:
Once per week, you may active this ability to automatically succeed in one skill check. After its use, you will have -2 to further checks with that skill for the duration of this ability's cooldown.
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