Your desire to succeed in combat is strong.
When you land a successful strike that is not a critical hit, you can instead use this feature to turn it into one.
This is however a tiresome affair. You will not be able to use the ability safely again for 1d4 days.
If you should attempt to do so in this time, you will need to succeed on a DC 20 Constitution saving throw or suffer a level of exhaustion.
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