Sorcerers have a unique innate connection to magic in all its forms - arcane or divine. As a result, sorcerers are able to 'hear' magical spells being cast at distance - the distance determined by the power level of the spell being cast.
While sorcerers are able to hear magic, most of the time they ignore this as background "noise" - unless the magic being cast is in area otherwise devoid of magic, or they have a particular reason to be paying attention to it. If they do try to hear magic being cast clearly (which may be possible with either a successful Arcana or Perception check), they should be able to judge the likely level of the spell cast, and the approximate distance and direction to the casting location. They will not, however, be able to discern any other details of the spell - such as school, type of caster, or target of spell.
This ability does not extend to spell-like abilities of creatures, however, as such abilities are part of the nature of the creature, not a conscious act of spell casting. Nor does it include the activation of magical devices, for the same reason - however, sorcerers in physical contact (i.e. touching bare skin) with a magical device may be able to perceive whether it vibrates with magic, on a successful Arcana or Perception check (i.e. the equivalent of "Detect Magic" but without any detail of the type of magic involved).
The maximum range at which spell casting of different levels may be perceived are as follows: Cantrips up to 10 feet; Level 1 up to 100 feet; Level 2 up to 1,000 feet; Level 3 up to 1 mile; Level 4 up to 10 miles; Level 5 up to 100 miles; Level 6 up to 500 miles; Level 7 up to 1,000 miles; Level 8 up to 5,000 miles; Level 9 up to 10,000 miles or globally.
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