Prerequisite: Requires a Constitution score of 13 or higher
You are fueled with an unexpected energy when saving an ally.
When an severely injured ally (their hitpoints must be less that 25% of their total hitpoints) is within a 5 meter range of you, this feat's effects trigger.
- If the ally's hitpoints drop to 0 or less, instead of going down, they drop to 1 hitpoints and gain temporary hitpoints equivalent to your level + your constitution level. You can make the decision to increase the amount of temporary hitpoints they gain at the sacrifice of your hitpoints. (1 Hitpoint = 3 Temporary Hitpoints, unless otherwise stated by your dungeon master)
- If you take damage instead of your ally, you receive temporary hitpoints equivalent to your level.
If you drop to 0 hitpoints or less, this feat deactivates and the effects no longer apply. When any one of these two effects occur, this feat deactivates and cannot be used until a short rest is taken or until the dawn of the next day arrives, whichever happens first.
"Probably stings like hell, but it ain't gonna kill ya. Up and at 'em soldier. Time to move!" — Bill Overbeck
Previous Versions
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2/5/2022 6:02:05 PM
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2
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0
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Coming Soon
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