Once per long rest, when a hostile creature is engaged with a teammate, as a bonus action, you may cast a spell or cantrip that either hurts the creature or protects the teammate.
You have advantage on this spell and on saving throws for this spell, the creature has disadvantage.
On a natural 20, the spell does not take a spell slot.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
2/5/2022 6:07:39 PM
|
10
|
0
|
5e
|
Coming Soon
|
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