Sleight-Of-Hand Trickster Image

Either by means of a distracting handkerchief, a spinning wand, or speedy fingers you gain Advantage on all Sleight-of-Hand rolls (non-magical) and as a Bonus Action you can perform certain Sleight-of-Hand maneuvers (Sleights) from the list below.

The Sleight must use an object weighing no more than 1-5 lbs (depending on the Sleight) and one that can be carried or held by one hand at a time. 

Sleights

Palm an object: As a Bonus Action you can make a Sleight-of-Hand check (with advantage) to conceal an object in your hand (smaller than your hand and weighing less than 1 pound) in such a way that it appears that your hand is empty. You can still use your hand as normal while palming but anything you do with it will be at disadvantage excluding proving your hand is empty and requires another Bonus-Action Sleight-of-Hand check to sustain the appearance of your hand still being empty. If you fail your check you risk dropping the palmed object or revealing its location in your hand.

Vanish or Produce: As an Bonus Action you can cause an object to appear to vanish from view or appear into view with a quick gesture. If you are to produce an item it must be in your possession somewhere on your body beforehand. The vanishing or producing of the item cannot occur farther away than your physical reach.

Transformation: As a Bonus Action cause an object to transform into another object of similar characteristics with a quick gesture. This can occur in your hand or on a surface directly in front of you. The original object is quickly swapped out for a new one so fast it appears magical and the new object must be in your possession somewhere on your body beforehand. The vanished item travels to the same hiding spot as the one you swapped it for. The transformation of the item cannot occur farther away than your physical reach. 

Telekinetic Stunt: Before performing this Sleight you must first come into physical contact with the target object. As a Bonus Action you can cause the object in question to slowly move no more than 1 foot or animate slightly. The object can exert no more force than is required to move it and thus cannot interact with other objects via the movement from the Sleight. After the object has moved the Sleight cannot be done again without re-touching the object in some manner. The movement of the object cannot last for more than 1 round.

Levitation: Before performing this Sleight you must first come into physical contact with the target object and it cannot weigh more than 1 pound. As a Bonus Action you can create the appearance that the object is levitating as your hands gesture around it, apparently never coming into contact with it. The object can appear to levitate out of your hands or off of a surface in front of you and for no more than 1 round and cannot travel or start farther than your physical reach. 

Destroy and restore: As a Bonus Action you can create the appearance of causing damage an object in your hands and then restoring it unharmed. With a quick magical gesture, and lasting no more than 1 round, you can create the impression that you have done a small amount of damage to the item such as a small tear, a crack, a small piece coming off, or slightly deforming it. Then appear to un-do the supposed harm instantly.

Previous Versions

Name Date Modified Views Adds Version Actions
2/5/2022 8:56:47 PM
5
1
--
Coming Soon
2/5/2022 9:22:06 PM
5
1
--
Coming Soon
Sleight-Of-Hand Trickster Image

Comments

Posts Quoted:
Reply
Clear All Quotes