Once per long rest Roz may channel his unlucky nature and do one of the following:
Aura of the Unlucky: Roz emits his unlucky nature to other creatures of his choice within a 20ft radius. All effected creatures must role all ability checks with a minus 1d4 for 1 minute. The dice increases to 1d6 at level 5 and 1d8 at level 11
Or
Roz's knack for unlucky circumstances transfers from him and into another creature of his choice; Roz will roll 1d20 to see what effect happens to the victim
- Target becomes unbelievably stinky add +20 to all roles to track the creature for the next 8 hours
- An incident will occur giving the target disadvantage on all Charisma checks for the next 8 hours
- Circle of Truth is cast on the target
- Roz regains one blood maledict
- The target becomes uncontrollably sick
- Sleep is cast on the target
- Target becomes frightened of closest person to Roz other than the target
- Detect thoughts is cast on the target
- Through some means the room catches fire
- Targets shoes are tied together
- Targets food tastes like feet for the next 1d4 days
- Target gains insomnia for the next 1d6 days
- A dirty secret will somehow be revealed about the Target
- Target will stub their toe throwing them into a rage
- The Target will treat their next roll as a Nat 1
- Target becomes uncontrollably gassy giving them disadvantage on all Con saves and stealth checks
- Target is having one of those days, you know? Where you just cant focus. Target cannot concentrate on spells and has disadvantage on all Wisdom and Intelligence checks
- Incite Greed is cast on the target
- Target worked out really hard at the gym yesterday and is unbelievably sore. disadvantage on all strength and dexterity checks
- Target is put under the Fast Friends spell no save required
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