Prerequisite: Barbarian level 9, Path of the Totem Warrior.
Benefit: Choose a creature you can see. You can use a bonus action to summon a totem spirit that appears adjacent to you. It has an AC of 13 and has hit points equal to twice your Barbarian level. The totem spirit then moves up to its speed toward the target. If it ends adjacent to the target, it can attack that enemy. Whether it is able to attack or not, the totem spirit disappears at the end of your turn. The damage dealt by a totem spirit is treated as magical. Once you use this feature, you cannot use it again until you finish a long rest.
Bear: The spirit bear can move up to 40 feet and makes two attacks the targeted creature with its claws, each with an attack bonus of 3 plus your proficiency bonus. Each hit deals 11 (2d6+4) slashing damage.
Eagle: The spirit eagle can move (fly) up to 80 feet and makes one attack with its talons at the targeted creature, with an attack bonus equal to 3 plus your proficiency bonus. A hit deals 10 (2d6+3) slashing damage and the target must succeed on a Constitution saving throw. Failure means it becomes blinded until the end of your next turn.
Wolf: The spirit wolf can move up to 50 feet and makes one bite attack at the target, with an attack bonus equal to 3 plus your proficiency bonus. A hit deals 10 (2d6+3) piercing damage and the target must succeed on a Strength saving throw or be knocked prone.
Elk: The spirit elk can move up to 50 feet and makes one ram attack at the target, with an attack bonus equal to 3 plus your proficiency bonus. A hit deals 6 (1d6+3) bludgeoning damage. If the spirit elk moved at least twenty feet straight towards the target before the attack, the target takes an additional 7 (2d6) bludgeoning damage and must succeed on a Strength saving throw or be knocked prone.
Tiger: The spirit tiger can move up to 40 feet and makes one claw attack at the target, with an attack bonus equal to 3 plus your proficiency bonus. A hit from its claw deals 7 (1d8+3) slashing damage. If the spirit tiger moved at least twenty feet straight towards the target before the attack, the target must succeed on a Strength saving throw or be knocked prone. If the target is knocked prone, the spirit tiger can make one additional bite attack. If it hits, it deals 8 (1d10+3) piercing damage.
The saving throw DC for the Eagle, Wolf, Elk and Tiger’s additional effect is equal to 8 + your proficiency bonus + your Strength modifier
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